Ben Peck creates innovative and award winning experiences for virtual reality and games, leading teams of programmers and technical designers. His work supervising the interaction team for the VR project, Wolves in the Walls, won Fable Studio a Primetime Emmy for innovation in interactive media in 2019. Interpretting Neil Gaiman's book of the same name, the project was selected for exhibition at the Tribeca and Venice film festivals.

Ben is an ardent advocate for incorporating accessibility design into VR best practices, and has given lectures on the topic at multiple venues including the Game Developers Conference in San Francisco.

Prior to Fable, Ben worked as a generalist in the Lucasfilm Advanced Development Group, bringing quintissential Star Wars experiences to VR and AR devices. Utilizing his expertise in programming, interactive storytelling, and game design, Ben created a dynamic light saber fight for ILMxLAB's premiere VR title, Trials on Tatooine, and allowed audiences to interact hands-on with characters in Star Wars: Droid Repair Bay.

Ben's formative career experience was a wholistic training program learning about every department at Pixar Animation. This gave Ben a deep appreciation for the craft performed by all crew members, and drives him to cultivate collaborative and supportive work environments. Ben believes every project he works on is an opportunity to entertain, educate, and inspire his audience.

If you'd like to chat, feel free to drop Ben a line over twitter.